An average of ~130 honor per won BG, about half when you lose.
~21k Honor required for a full honor set.
20-50 minute Horde BG queues.
Occupation: Honor grinder?
Hydramist (the guild) faction changed yesterday from Horde to Alliance simply because of the unbearable queue for Horde players at the moment. I expected a lot more people to play Worgen than Goblin because of the badass factor. Apparently it wasn’t nowhere near enough to balance the factions in raw numbers. A massive shift has taken place and the battle groups are overpopulated with Horde players everywhere.
One has to wonder how such imbalances actually occur. Is the BG community all about the flair of horde races – the dirty but proud, the lawful evil, tribe over civilized community story? Or is it the looks and the character animations? Or are BG players actually “serious” enough and they successfully located that Horde races generally tend to have the superior racials? A question I would guess not even Blizzard has an answer for.
Be that as it may, even without the complications of unbearably long BG queues honor farming is back to square one. When every part of the game screams “Create a twink, it’s great!“, the honor grind exactly does the opposite. You have to concentrate on one character or you will inevitably fall behind in the arms race that is stacking resilience for the most part. One could argue that the devs want players to prepare as hard as possible for rated BGs. For the sophisticated, with an already sorted out rated BG premade however it is nothing more than a pesky homework which they are only allowed to do with 5 people at a time if they want to be efficient about it. It is only for the lack of good teams that the top groups right now are making comparable honor per hour because they simply steamroll through rated Bgs which reward 45 less honor every win because they don’t get the random BG win bonus.
“But the way is the goal!“, Blizzard developers would probably tell us. I’m hear to tell you… No. The way this fella represented the issue is out of line, no question about it. The fact that you can’t really turn the tides with a 5 man team in a 40vs40 BG or even in a Eots 15vs15 and the frustration spawning from this is quite real though. Calling his post “pointless” (-Daxxarrii) is insulting. While Cy never spells it out, the message – to me at least – seems to be clear:
Significantly raise honor gains or allow more than 5 people to queue at a time.
For the sake of fairness I should point out that this dilemma really only exists because there are people with large amounts of time to spendin game putting others with less but an equally competitive mindset at a considerable disadvantage. Extending this issue to the honor grind when before it was only an issue because of PvE gear being BiS for many classes in Arena really feels like a set back. Please don’t compensate the lack of endgame content by artificially raising/lowering a number which simply makes us loop through a mind-numbingly boring and frustrating scenario even more often. It sucks.
As a mortal with a life like many of you, I have to prioritize and find work-arounds (again in a game that is supposed to be satisfying and fun). As nobody really seems to be able to answer how Conquest point gains work now, I can only speculate how the most elegant and efficient way to gear yourself is. If Conquest points turn out to reward you with an item a week, the following suggestion is most likely worthless. My current plan looks like this:
- PvP trinket
As you need a PvP trinket your old one will be the lowest ilvl item you equip. Therefore upgrading to the blue one as your first item from honor seems necessary.
- 4pc set Bonus
The set boni are probably the best you can get for every class as damage is still out of control on many classes (Hey Warriors). The order of those is really depending on how much heroic gear you were able to farm. Obviously going for the fastest way possible with gloves and shoulders for the 2pc bonus seems a good idea for many classes.
- Crafted off pieces
13 ilvls are certainly hard to swallow, but it is the best you can do if you don’t have enough time on your hands. Unfortunately those are rather expensive as well and if you’d have to grind the gold, farming the honor for the 352 ilvl off pieces from honor is probably more efficient.
- Weapons, Trinkets & Relics from Heroics
At least the daily heroic is almost a must-do. 83g is not too shabby and the gear + the Justice/Valor points you get can easily be converted in those missing pieces.
- Pray every night for a PvP-Boss drop
I lucked out and got the epic gloves before buying the lesser ones for honor points and now I’m scared shitless of getting hit by a crow in the eye-socket because RNG demands revenge. The most important part to note is that every single armor item including the PvP trinket can drop.I’m eagerly awaiting to be the only DK in a raid where the pants I bought the week before drop, twice.
Take a dice and put it under your pillow. With a little luck it could, just maybe, help.
Sota changes – Did they help at all?
Not too long ago we reported how our dear syeren pointed out on the new official forums that SotA really had no place in Rated Bgs. Blizzard responded with a couple of stealth fixes and those are the ones I was able to locate so far:
- Demolisher health, speed and damage increased.
- Demolisher are now snare- & rootable and dispellable.
- Damage on cannons significantly increased.
What those changes translated to for the groups I’ve been part of and to our A-team currently stomping European teams in RBGs have been rather disappointing. Everyone able to dispel simply spams their dispel key on Demolishers, therefore undispelable roots like Harmstring & Chains of Ice become mandatory. Casters sit on Demos and simply turret as they always have been. The only good part about the current style of play is that when you start as attacker, it is probably the fastest BG in the pool to finish.
I sincerely doubt this BG can ever truly honor the spirit of PvP or even just become fun. After all, at least 6 of the 30 (4 in demolishers and at least 2 in cannons) involved players are constantly sitting in two button borefests where the difference between a good driver and a bad one is virtually non-existent. Vehicle, as far as I’m concerned, have no place in PvP. Call me a purist.
Across all Blizzard games, the company has a reputation to be unable to create decently balanced maps. Starcraft I & II as well as Warcraft III players know what I’m talking about. The solution mostly came from the community. I think I speak for most people in our little community when I say that we greatly appreciate that Blizzard seems to be responding to rBG concerns quickly. Now that we got the pinky, can we ask for the entire hand to make the correct moves and not force stuff we don’t like down our throats?
Earlier this week Lord Hydra, Caliph Kalimist and Red Baron Redhot made their first RMP steps in Cataclysm Arena. While not relevant to the point, they immediately had to switch to RMSP simply because of the immense inferiority of Disc and to a lesser extend Holy in the current state of the game. At 1300 team rating, with a 3k+ MMR they met 2,8k MMR teams and they only gained 20 points per win.
At the same time on Cyclone-EU the team “BatmanRobin in Batmobil” is sitting at 3011 with only 150 games played. They have a massive 700 point lead to the next team even though their win percentage is only at 79%. While certainly impressive given the current meta game uncertainties, your usual 3k team in Wrath had a better win percentage most of them much better. This team most likely didn’t have an MMR on that level when they started neither. It begs the question if the rating system has been changed or if there is some kind of issue with the pace this particular team is gaining rating. I will try to get a hold of them in the upcoming days.